![]() International Journal of Mass Emergencies and Disasters, 34 (2), 283-316. Stop Disasters 2.0: Video Games as Tools for Disaster Risk Reduction. Other University of Auckland co-authors: Meg Parsons, Karen Fisher, JC Gaillard Beyond stop disasters 2.0: An agenda for exploring the contribution of video games to learning about disasters. V., Gaillard, J., Parsons, M., & Fisher, K. Methodological Innovations, 12 (3), 1-15. On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games. ![]() The Australian Journal of Emergency Management, 35 (2), 43-50. Fostering student participation in disaster risk reduction through disaster video games. Although millions of people are affected every year, we can reduce the human, physical and financial cost of disasters by understanding the risks of applying the best methods of prevention and mitigation. Other University of Auckland co-authors: Meg Parsons, JC Gaillard In recent years, Brazil has suffered successive natural disasters and recently the worst natural disaster in its history. It’s no secret that natural disasters have a huge impact on people’s livelihoods and the surrounding environment. 'Serious' Disaster Video Games: An Innovative Approach to Teaching and Learning about Disasters and Disaster Risk Reduction. Other University of Auckland co-authors: JC Gaillard, Meg Parsons INTERNATIONAL JOURNAL OF DISASTER RISK REDUCTION, 49 10.1016/j.ijdrr.2020.101670 ![]() Exploring the use of the Quake Safe House video game to foster disaster and disaster risk reduction awareness in museum visitors. With video games becoming a new cadre to the existing DRR tool kit. This research sets the framework to enable adequate exploration of disaster video games in a way that could potentially contribute to DRR learning strategies of the future. The research also works to link video games to disaster studies through the sphere of disaster risk education, participation and the learning theory of constructivism. This research grounds the foundations of disaster video game research within the realm of disaster studies, exploring concepts of disaster risk including hazards, vulnerability, capacities and methods of disaster risk reduction. Yet, there is a paucity of studies on these games in the disaster literature. This research demonstrated that video games have an ability to convey messages regarding disaster and disaster risk reduction (DRR), including portrayals of hazards, vulnerabilities, capacities and numerous disaster discourses. Save the Children, Christian Aid), researchers and mainstream disaster video games. Canada), non-government organisations (e.g. the Green Premiums is the single most important thing we can do to avoid a climate disaster. Preliminary disaster video game research deconstructed a multitude of disaster video games from various international organisations (e.g. The fight to stop climate change and end energy poverty. ![]() With the increasing popularity of video games over the last few decades, a significant research area for disaster studies has presented itself. ![]()
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